self.closeSocket();
});
if (!_.isEqual(data.project, self.projects)) {
+ let user = self.user;
+ user.projects = data.project;
self.setState({
+ user: user,
projects: data.project
});
}
} else {
if(!data) data = {};
- state.notificationMessage = data.msg || 'Something very bad happened wrong';
+ state.notificationMessage = data.msg || 'Something wrong occurred. Check the network tab and console logs for more information.';
if(data.type) {
state.notificationType = data.type;
}